![]() Wondrous items with charges can never be intelligent. ![]() If you have already solved the mini-game in your playthrough without getting the achievement, go to the Extras section from the main menu, click on Minigames and play the first one turning the handles in the following order: Non seguite la Guida. ![]() Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Dont follow the Strategy Guide or youll end up turning the handles 92 times. An 01 result indicates the wondrous item is intelligent, 02-31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32-100 indicates no special qualities. Usually use-activated or command word, but details vary from item to item. Anyone can use a wondrous item (unless specified otherwise in the description). This is a catch-all category for anything that doesn’t fall into the other groups.
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